An Introduction to Computer Graphics and Creative 3-D Environments,Barry G. Blundell 2008
Author: Barry G. Blundell
Publisher: ?Springer-Verlag London Limited 2008
Pages: 505
ISBN: 978-1-84800-041-4
e-ISBN: 978-1-84800-042-1
DOI 10.1007/978-1-84800-042-1
Preface
This book is designed to be a course text for students studying computer graphics and related
subjects at the introductory level within the context of an undergraduate or graduate degree
programme. The content is presented in such a way as to ensure that it is accessible to the
widest possible audience and wherever feasible a trans-disciplinary approach is adopted, thereby
making the subject matter accessible to students of both the traditional Arts and Sciences. The
book is designed to support the infusion of research content within the course curriculum.
Coverage includes:
1. An introduction to computer graphics – both two and three-dimensional image depiction.
Here we primarily focus on fundamental techniques and methodologies that underpin the
formation and manipulation of image scenes.
2. Basic mathematical techniques employed in computer graphics. Only an elementary knowledge
of maths is assumed – our primary objective is to ensure that the contents are accessible
to students with diverse backgrounds. At the same time, the introductory coverage of maths
is structured in a way that enables students who have previously studied this material to easily
verify their skills and, if appropriate, skip material with which they are already familiar.
3. Discussion in relation to key aspects of the human visual system and the suitability of the
traditional computer display to optimally interface with our complex sense of sight. In this
context we consider a range of pictorial, oculomotor, and parallax depth cues and discuss
facets of 3-D image depiction.
4. Computer graphics provides the primary means by which we visualise the results of the
computational process and also underpins our interaction with the digital domain. With
this in mind, we consider aspects of the human-computer interaction process and the
synergy that exists between the visual image and interaction tools. This includes discussion
of haptic technologies and bi-manual interaction.
5. Various ‘creative’ 3-D display system technologies (including stereoscopic, multi-view,
volumetric, varifocal and holographic techniques) are introduced. Here, we consider
characteristics of the displayed image, discuss interaction opportunities, and highlight key
strengths and weaknesses.
Anaglyph, stereo, and Pulfrich viewing glasses are supplied with this book. These are intended
to provide the reader with the opportunity to experiment with 3-D images. The anaglyph glasses
can be used to view images reproduced in the text. A number of stereograms are also provided
and these can be easily viewed using the stereo glasses or, after a little practice, they can be fused
directly. The Pulfrich glasses provide an interesting insight into characteristics of the human
visual system and can be used when viewing dynamic computer generated images or television
scenes – enabling a scene to appear to reside within a 3-D space rather than within the confines
of the 2-D screen on which it is actually displayed. In addition, if you are interested in obtaining
a simple interactive program that will enable you to create line drawings in stereo form (and so
experiment with 3-D image formation) please contact the author directly at the e-mail address
given below.
The book has been designed to enable some flexibility in the order in which content is studied.
For example, Chapter 5 (Interfacing with the Visual System), Chapter 9 (Creative 3-D Display
Systems) and Chapter 10 (Interaction and Haptic Feedback) are, in the main, independent of
the other chapters and can therefore be read out of sequence.
To aid the learning process a number of ‘Over to You’ (OTU) exercises are presented within
the body of each chapter. These are designed to reinforce and/or extend discussion. Feedback
on selected exercises is provided towards the end of the book. In addition, chapters are accompanied
by review questions (and possible solutions) which are intended to give an opportunity
for revision.
At the beginning of each chapter a fragment of text and an image are presented. These are
reproduced from the outstanding book, ‘Memories’ by John Galsworthy, the illustrations being
created by Maud Earl (see also Figure 1.8). This book was first published in 1911 and provides
an excellent example of the synergy that can exist between two mediums of expression – both of
which impinge on our imagination and equally support a ‘suspension of disbelief ’ (see related
discussion in Chapter 1). In fact, as the reader will note, the images created by Maud Earl have
a number of remarkable attributes – not the least of which is their ‘kinetic’ form. Although we
are presented with a single static image (corresponding to an image frame) we can anticipate
the dog’s (Chris’s) motion.
Despite the care that has been taken in the preparation of this book, errors and omissions will
undoubtedly have occurred. The author would very much appreciate feedback from readers,
especially concerning ways in which future editions could be improved, and in relation to any
work that has been omitted or incorrectly attributed. It has been a privilege to have had the
opportunity to write this book. It is hoped that you will enjoy perusing its contents and that
having done so you will feel encouraged to study computer graphics (and related subjects) at a
more advanced level.
Barry G. Blundell
Barry.blundell@physics.org
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